AI Insights · Timothy · July 2024
Top 5 Hybrid-Casual Games on iOS in Switzerland, Q2 2024
Discover the performance trends of the top 5 hybrid-casual games on iOS in Switzerland for Q2 2024, covering key metrics such as downloads, revenue, and weekly active users.
In Q2 2024, the top 5 hybrid-casual games on iOS in Switzerland showed varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look into the performance of these popular games.
Last War:Survival from FirstFun saw significant revenue fluctuations, starting at around $75K in early April and peaking at approximately $132K in mid-June. Downloads for the game peaked mid-April at 3.6K but declined to about 1.6K by the end of June. Weekly active users increased from 7.2K in early April to a high of 10K in mid-June, ending the quarter at 9.2K.
Match Factory! by Peak Games maintained a steady revenue stream, beginning at $19K in early April and closing the quarter at around $25K. Downloads showed a downward trend from 2K in early April to about 800 in mid-June, with a slight increase to 831 by the end of June. Weekly active users remained relatively stable, fluctuating between 9.2K and 8K throughout the quarter.
Triple Match 3D from Boombox Games LTD experienced consistent revenue, starting at $21K in early April and ending at $20K in late June. Downloads remained low and stable, ranging from 300 to 400 throughout the quarter. Weekly active users showed slight variations, starting at 7.3K in early April and ending at 7.5K in late June.
Rush Royale: Tower Defense TD by MY.GAMES B.V. had variable revenue, with notable peaks such as $13K in mid-April and a low point of $3.3K in late June. Downloads decreased significantly from 478 in early April to 176 by the end of June. Weekly active users showed a gradual decline from 4.7K in early April to 3.9K by the end of June.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw gradual revenue growth, starting at $4.3K in early April and peaking at $8.6K in mid-June. Downloads fluctuated throughout the quarter, with a high of 750 in late April and a low of 337 in early April. Weekly active users increased from 974 in early April to a peak of 1.4K in late May, ending the quarter at 1K.
For more detailed insights and data, visit Sensor Tower.